using UnityEngine;
void Start() { rb = GetComponent<Rigidbody>(); } only games github
bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } } void Start() { rb = GetComponent<
void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical"); 1.1f)) { return true
Epic Quest
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } }
Vector3 movement = new Vector3(moveX, 0.0f, moveZ);
using UnityEngine;
void Start() { rb = GetComponent<Rigidbody>(); }
bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } }
void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical");
Epic Quest
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } }
Vector3 movement = new Vector3(moveX, 0.0f, moveZ);