Now that you have a game window, you can start adding game logic. This might include things like user input, graphics rendering, and game mechanics. For a simple game, you might use the java.awt.Graphics class to draw shapes and images on the screen.
public class JavaGame extends JFrame public JavaGame() setTitle("My Java Game"); setSize(320, 240); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true);
public static void main(String[] args) new JavaGame();
public static void main(String[] args) new JavaGame();
Here's an example of how you might add a bouncing ball to your game:
To start, create a new Java project in your preferred IDE. In Eclipse, for example, you can do this by selecting "File" > "New" > "Java Project". Name your project something like "JavaGame" and choose a location to save it.
Timer timer = new Timer(16, new ActionListener() public void actionPerformed(ActionEvent e) updateGame(); repaint(); ); timer.start();
