Fe Parkour Script -
public class ParkourController : MonoBehaviour
Vector3 movement = new Vector3(horizontal, 0.0f, vertical); fe parkour script
Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero; 1.1f)) return hit.normal
// Parkour actions if (Input.GetButtonDown("Fire1") && (isGrounded else if (Physics.Raycast(transform.position
while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;
void TryWallJump() if (isWalled) WallJump();