Skip to main content

Anime Defenders Script 【2025】

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)

# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)

pygame.quit() sys.exit()

# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

# Clock for frame rate clock = pygame.time.Clock() Anime Defenders Script

# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5

# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet) # Colors WHITE = (255, 255, 255) RED

# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2